Spatial sound

A small game similar to the Lost Woods of The Legend of Zelda Ocarina of Time, that uses spatial sound.

How it's built?

This game is made with GDevelop using these features:

  • Objects with animations
  • Sounds and music
  • Events and control flow
  • Mathematical tools
  • Mouse and touch
  • Objects
  • Scene
  • Variables
  • Objects with effects
  • Flippable objects
  • Objects with opacity
  • Panel Sprite (9-patch) Object
  • Resizable objects
  • Scalable objects
  • Spatial sound
  • Sprite
  • Objects containing a text
  • Text object
  • Tiled Sprite Object
  • Top-down movement

Edit it in GDevelop

Try Spatial sound online

Test and edit this example in the GDevelop game engine.

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