Pathfinding basics

Simpler example showing how to get started with Pathfinding, to have an object automatically find its way around obstacles.

How it's built?

This game is made with GDevelop using these features:

  • Animatable capability
  • Events and control flow
  • Mouse and touch
  • Objects
  • Draggable Behavior
  • Effect capability
  • Flippable capability
  • Opacity capability
  • Pathfinding behavior
  • Shape painter
  • Resizable capability
  • Scalable capability
  • Sprite
  • Text capability
  • Text object
  • Pathfinding painter

Edit it in GDevelop

Try Pathfinding basics online

Test and edit this example in the GDevelop game engine.

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