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One of GDevelop’s new tools is the AI Agent: a feature that lets you describe what you want and have GDevelop create it directly inside your project. It’s not just a chatbot or tutorial. The AI Agent actually interacts with your scenes, objects, and events, creating logic and behaviors that respond to your request.
If you’ve already used AI Chat to get help or explanations, think of the AI Agent as its hands-on counterpart: the builder that executes ideas rather than just explaining them.
The AI Agent lives inside the Ask AI panel, under the option “Build for me.”
When you use it, you can type a prompt like “Make a player that collects coins and increases a score variable.” GDevelop’s AI will then plan the necessary changes, add or modify objects, create the events that define the logic, and even adjust behaviors or positions in the scene.
The AI Agent in action.
It understands official GDevelop features and extensions, so its suggestions are grounded in real, usable components. Because it reads your current project, the Agent knows your scenes, objects, and variables, and tailors its actions accordingly.
What it’s not is an instant “make my whole game” button. Complex systems often require several steps or refinements. The AI Agent works best as a creative assistant: it accelerates your workflow under your guidance and feedback.
To get started:
Watch as the Agent builds your feature step by step.
For example, you might write:
“Create a health system where the player loses 10 points when touching the Enemey1 character and respawns when health reaches zero.”
Once you send your request, the AI Agent will summarize the plan, execute changes, and show its progress. You can pause it if needed and inspect what it has done.
Before running any big request, always save your project or make a copy. That way, you can experiment freely without worrying about losing previous work.
Clarity matters more than anything. If you say “make a turret,” the Agent might create something generic. If you say “make a turret that fires bullets every second when the player is closer than 200 pixels,” you’ll get exactly what you expect.
Here are a few key tips for better results:
Combining your understanding of GDevelop with the Agent’s speed is the most effective approach. It’s not about giving up control — it’s about moving faster and learning along the way.
Here are a few examples of what the AI Agent can help you create:
These are just starting points. The AI Agent doesn’t just build for you — it shows you how each feature works so you can customize it afterward.
Specific instructions for mechanics work really well with the AI Agent.
During early prototyping, the AI Agent can help you turn ideas into playable mechanics within minutes. You don’t have to wire every collision or variable by hand; you can describe the behavior, test it instantly, and iterate.
As your game grows, the Agent becomes useful for mid-project tasks like creating menus, score systems, or special effects. It can also help when you’re stuck on logic — letting you move forward instead of losing time debugging.
Even at the polishing stage, the AI Agent remains handy. You can ask it to adjust difficulty, add subtle animations, or handle repetitive event setups that would otherwise take hours of work.
For newcomers, this tool is a learning accelerator: watching how the Agent structures events gives insight into GDevelop’s design patterns. For experienced developers, it’s a time-saver that removes friction from the creative flow.
The AI Agent is powerful, but not limitless. Keep these points in mind:
Each GDevelop account tier has a monthly AI credit allocation.
If you’ve read our recent post comparing GDevelop vs Unity, Godot, and Unreal, you already know where GDevelop stands out: it prioritizes accessibility and fast iteration. The AI Agent takes that advantage even further.
In engines like Unity or Godot, adding features usually means writing or debugging code — even for something small, like enemy patrols or score systems. GDevelop’s AI Agent removes that friction by generating those systems visually, right inside your project. There’s no separate scripting environment or setup time. You describe the feature, the Agent builds it, and you’re ready to test immediately.
That’s what makes GDevelop’s approach so unique. It’s not just no-code — it’s smart no-code. The AI understands GDevelop’s own logic and event structure, so it builds in a way that’s clear, editable, and easy to learn from. Whether you’re new to game creation or switching from another engine, this workflow lets you stay focused on design rather than syntax.
The AI Agent represents a new kind of creative flow inside GDevelop. Instead of manually wiring every event, you can focus on what matters: testing ideas, designing levels, and improving the player experience.
For beginners, it lowers the barrier to entry, making it possible to create full, playable systems with a few clear sentences.
For experienced creators, it eliminates repetitive tasks and accelerates production.
Other AI tools don't have direct access to your project and can't make modifications to your logic.
Most importantly, it’s built into the engine. The AI Agent understands your actual project structure (scenes, objects, and variables) and works directly with them. You’re not switching apps or copy-pasting code; you’re creating in real time, inside your editor.
The AI Agent isn’t about replacing your creativity: it’s about freeing it. By combining GDevelop’s intuitive visual logic with smart automation, it helps more creators finish their games, learn faster, and stay focused on fun and design.
If you haven’t tried it yet, open GDevelop, click Ask AI, choose “Build for me,” and describe what you’d like to create.