Character selection

Example showing how to remember the character selected by the player and use it in other scenes.

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Test and edit this example in the GDevelop game engine.

How it's built?

This game is made with GDevelop using these features:

  • Sounds and music
  • Layers and cameras
  • Conversion
  • Events and control flow
  • Keyboard
  • Mouse and touch
  • Objects
  • Scene
  • Timers and time
  • Variables
  • Platform behavior
  • Sprite
  • Text object
  • Tiled Sprite Object