Conviction of gun dude mobile

The game is a cross between the binding of issac and nuclear throne, with sprinkles of originality tossed in.

Conviction of gun dude mobile

The game showcases how to use/create a shooting mechanic, upgrades, enemies with varying AI and attack patterns, leaderboards, health bars and other UI elements, multiple scenes, and external events. The mobile version also demonstrates how to create dual joysticks using the multitouch joystick extension.

Edit it in GDevelop

Try Conviction of gun dude mobile online

Test and edit this example in the GDevelop game engine.

How it's built?

This game is made with GDevelop using these features:

  • Anchor
  • Event functions
  • Sounds and musics
  • Layers and cameras
  • Conversion
  • Events and control flow
  • Mathematical tools
  • Mouse and touch
  • Objects
  • Scene
  • Timers and time
  • Variables
  • Game window and resolution
  • Leaderboards (experimental)
  • Linked objects
  • Particle system
  • Sprite
  • Text Input
  • Text object
  • Multitouch joystick and buttons
  • Flash layer
  • Health (life points and damages for objects)
  • Flash (blink)
  • Shake Object (position, angle, scale)
  • Camera Shake