Coyote time

Shows how to use the "Advanced jump" behavior to allow an object to jump shortly after it left a platform (to reduce player frustration in platform games).

How it's built?

This game is made with GDevelop using these features:

  • Event functions
  • Objects
  • Platform behavior
  • Sprite
  • Text object
  • Advanced jump ("Coyote time")

Edit it in GDevelop

Try Coyote time online

Test and edit this example in the GDevelop game engine.