How it's built?
This game is made with GDevelop using these features:
- Event functions
- Sounds and music
- Layers and cameras
- Conversion
- Events and control flow
- External layouts
- Keyboard
- Mathematical tools
- Mouse and touch
- Objects
- Scene
- Timers and time
- Variables
- Draggable Behavior
- Linked objects
- Panel Sprite (9-patch) Object
- Particle system
- Pathfinding behavior
- Physics Engine 2.0
- Shape painter
- Sprite
- Text object
- Top-down movement
- Color Conversion
- YSort
- Flash (blink)
- Make object travel to random positions
- Camera Shake
- RTS-like camera controls
- Checkbox
- Draggable Slider Control
- Find the center of a group of objects
- DevToolkit
- Dungeon generator