Geometry monster

A hyper casual endless game where you have to collect shapes and avoid bombs, with a progressively increasing difficulty.

Geometry monster

Start from this example to create your own catch game! You will learn about collisions, particle emitters, and how to set up a menu.

How it's built?

This game is made with GDevelop using these features:

  • Event functions
  • Sounds and musics
  • Conversion
  • Events and control flow
  • Keyboard
  • Mathematical tools
  • Mouse and touch
  • Objects
  • Scene
  • Timers and time
  • Variables
  • Particle system
  • Sprite
  • Text object
  • Stay On Screen
  • Sine (or ellipsis) Movement
  • Flash (blink)
  • Health (life points and damages for objects)

Edit it in GDevelop

Try Geometry monster online

Test and edit this example in the GDevelop game engine.