How it's built?
This game is made with GDevelop using these features:
- Event functions
- Sounds and music
- Layers and cameras
- Conversion
- Events and control flow
- Keyboard
- Mathematical tools
- Mouse and touch
- Objects
- Scene
- Text manipulation
- Timers and time
- Variables
- Destroy Outside Screen Behavior
- Particle system
- Shape painter
- Sprite
- Text object
- Tiled Sprite Object
- Tweening
- Shake Object (position, angle, scale)
- Stick objects to others
- Camera Shake
- Repeat every X seconds
- Draggable slider
- Checkbox
- Flash (blink)
- Health points and damage