In app purchase

Example showing how to use the In-App Purchase extension in a game to sell items that can be consumable (health pack, extra ammo pack, new lives, etc...) or non consumable products (a ad-free version of your game, a premium version with unlocked levels, etc...).

In app purchase

How it's built?

This game is made with GDevelop using these features:

  • Conversion
  • Events and control flow
  • Mouse and touch
  • Objects
  • Scene
  • Variables
  • Sprite
  • Text object
  • Mobile In-App Purchase (experimental)

Edit it in GDevelop

Try In app purchase online

Test and edit this example in the GDevelop game engine.