In app purchase

Example showing how to use the In-App Purchase extension in a game to sell items that can be consumable (health pack, extra ammo pack, new lives, etc...) or non consumable products (a ad-free version of your game, a premium version with unlocked levels, etc...).

In app purchase

Edit it in GDevelop

Try In app purchase online

Test and edit this example in the GDevelop game engine.

How it's built?

This game is made with GDevelop using these features:

  • Conversion
  • Events and control flow
  • Mouse and touch
  • Objects
  • Scene
  • Variables
  • Sprite
  • Text object
  • Mobile In-App Purchase (experimental)