Objects timers

Example showing various usage of objects timers (timers that are stored into instances of objects on the scene, as opposed to scene timers which are stored by the scene).

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How it's built?

This game is made with GDevelop using these features:

  • Conversion
  • Events and control flow
  • Mathematical tools
  • Mouse and touch
  • Objects
  • Scene
  • Variables
  • Sprite
  • Text object