How it's built?
This game is made with GDevelop using these features:
- Anchor
- Event functions
- Sounds and music
- Layers and cameras
- Conversion
- Events and control flow
- Mathematical tools
- Mouse and touch
- Objects
- Scene
- Timers and time
- Variables
- Debugger Tools
- Panel Sprite (9-patch) Object
- Particle system
- Platform behavior
- Shape painter
- Sprite
- System information
- Text object
- Tiled Sprite Object
- Top-down movement
- Tweening
- Panel sprite button
- Platformer character animator
- Rectangular movement
- Smooth Camera
- Checkpoints
- Gamepads (controllers)
- Multitouch joystick and buttons (sprite)
- Shake Object (position, angle, scale)
- Volume Falloff
- Enemy
- Player
- UserInterface