Platformer with tilemap

Shows how to create a pixel-perfect platformer game with a Tilemap object for designing the level, and invisible objects to mark platforms and ladders.

How it's built?

This game is made with GDevelop using these features:

  • Event functions
  • Layers and cameras
  • Conversion
  • Events and control flow
  • Mathematical tools
  • Objects
  • Scene
  • Timers and time
  • Game window and resolution
  • Debugger Tools
  • Platform behavior
  • Sprite
  • Tilemap
  • Top-down movement
  • Pixel perfect movement

Edit it in GDevelop

Try Platformer with tilemap online

Test and edit this example in the GDevelop game engine.