In this game the player drops their pachinko ball in an effort to hit as many pegs as possible to accumulate the maximum number of points. This game exhibits a scoring system, a score multiplier, the physics options, the leaderboard system, and more.


The Plinko example showcases the physics behavior and how it along with other tools, like the object shake extension, can create a fun and juicy game. The example features: -Physics engine 2.0 -Object shake -Particles -Simple scoring system -Leaderboard -Text input object(For leaderboard name)

Edit it in GDevelop

Try Plinko online

Test and edit this example in the GDevelop game engine.

How it's built?

This game is made with GDevelop using these features:

  • Event functions
  • Sounds and music
  • Layers and cameras
  • Events and control flow
  • Mathematical tools
  • Mouse and touch
  • Objects
  • Scene
  • Timers and time
  • Variables
  • Leaderboards
  • Panel Sprite (9-patch) Object
  • Particle system
  • Physics Engine 2.0
  • Sprite
  • Text Input
  • Text object
  • Tiled Sprite Object
  • Shake Object (position, angle, scale)
  • Rectangular Movement