Procedural generation

An example that shows the fundementals of creating a simple top down (2D) procedural generation system. Using the Noise and ExtendedMath extensions.

Edit it in GDevelop

Try Procedural generation online

Test and edit this example in the GDevelop game engine.

How it's built?

This game is made with GDevelop using these features:

  • Event functions
  • Conversion
  • Events and control flow
  • Mathematical tools
  • Mouse and touch
  • Objects
  • Scene
  • Variables
  • Sprite
  • Text object
  • Extended math support
  • Noise generator