Save load

Advanced example showing how to persist data and then reload them from storage (useful to store game progress, or save the state of some objects in a game).

How it's built?

This game is made with GDevelop using these features:

  • Conversion
  • Storage
  • Mouse and touch
  • Objects
  • Scene
  • Variables
  • Draggable Behavior
  • Sprite
  • Text object

Edit it in GDevelop

Try Save load online

Test and edit this example in the GDevelop game engine.