How it's built?
This game is made with GDevelop using these features:
- BBCode Text Object
- Bitmap Text
- Event functions
- Sounds and music
- Layers and cameras
- Conversion
- Events and control flow
- Keyboard
- Mathematical tools
- Mouse and touch
- Objects
- Scene
- Text manipulation
- Timers and time
- Variables
- Game window and resolution
- Debugger Tools
- Panel Sprite (9-patch) Object
- Platform behavior
- Shape painter
- Sprite
- System information
- Text object
- Tiled Sprite Object
- Top-down movement
- Tweening
- Multitouch joystick and buttons (sprite)
- Resource bar (continuous)
- Flash (blink)
- Health points and damage
- Flash and transition painter
- Panel sprite button
- Shake Object (position, angle, scale)
- Smooth Camera
- Auto typing animation for text ("typewriter" effect)