A new GDevelop release is now out. GDevelop is being constantly updated with great new features and smaller patches all of the time. 5.3 is the combination of all of the minor changes that have been made since 5.2, which when combined with extra shine and polish, add up to a vastly superior experience.
Though it's been available through a few community extensions, 3D is now natively supported in GDevelop. While it has been released recently, we've already seen really cool games made with it.
3D lighting is now also activated by default for every scene with a 3D object (note that this won't affect 2D game performance). We also made available a new 3D particle emitter system that is sure to bring sparkle and juice to your game.
Thanks to the hard work from members of the community, GDevelop now has Steamworks integration! With it you can add support for various Steam features:
Some of these features have already been implemented in the game Bullet Bunny!
Read more about it on the GDevelop documentation.
This was one of the most requested feature by the community: you can now group your objects in folders. This will allow you to organize both scene and global objects, as well as search by object folder.
It's perfect to group objects like backgrounds, enemies, player related objects, and find them easily. You can search by folder name when creating actions and conditions, so they are both good for organisation and to speed up your workflow.
A small change with big consequences: you can now just write a variable name to use it. This works for global, scene and object variables.
An auto-save of the currently edited project is now done any time you preview a game. This means that in the case of a crash of the app, or any other problem like your device running out of battery or your browser crashing, GDevelop will ask you if you want to restore this auto-save when opening your project again.
Users having Start-up and Business memberships can now share their projects with other users. This is a huge improvement that will allow you to easily work together on a project without the need to use external services.
In the future, more progress will be done to allow real-time edition for projects with multiple users. In the meantime, this should still ease a lot the work for teams working on a same project!
Education plan subscribers can now enjoy Classroom view, which allows for teachers to monitor student projects in view-only mode. There is also full student anonymity, with an account created for each student without the need to use their email address.
All names, including object names, variables, function names, folders, groups, extensions now support the full range of Unicode characters.
This means you can use any name for your objects and other elements of your game - only a few special characters like space are disallowed. If you use one, GDevelop will simply correct the name for you.
In no particular order:
There's never been a better time to use GDevelop to make your game! You can download GDevelop 5.3 today for Windows, macOS, Linux, iOS and Android, or use it directly in your web browser: